DuckLog In Retrospective
This will be a retrospective look at our game's development process throughout this weeks game jam.
- Day 1- Saturday July 3rd
Today was the birth of the idea for this jam, we wrote out things that were extreme and decided to shoot for EXTREMELY FUNKY. Below is the photo of our brainstorming
- Day 2- Sunday July 4th
More planning, development began.
- Day 3-Monday July 5th
Starting to build prototype platformer.
- Day 4 - Tuesday , July 6th
Day 3 was a very important day as it was our first upload to GitHub!
-Framework of the game was built this day
-First implementations of the first five levels & level loader
-The incredibly goofy music from the first cutscene was added
-Tested VHS filter effect
-Blood particles added, Spikes, Boxes and Duckie sprite added
-Quack changes, first quack (DrDrub's voice) implemented
- Day 5- Wednesday, July 7th
Day 4 things continued strong
-Strong boxes were implemented
-Levels 1+2 were redone
-Levels were overhauled cosmetically
-First walk sound implementations, end note sound added.
-Multiple testing jump sounds added, and improved on the same day.
-Platforms were coded.
-Duck squashing animation.
-Implemented third quack (zdiasio99/aka swordsmanofmist's voice), and later fourth quack (Livie DrDrub's gf voice)
-Background improvements cosmetically
-Death sound added
-First cutscene basics
-Music for first levels added! (Initially added as combined files of the layers, we switched to individual layers of songs so it would switch dynamically when exiting the level)
-Platform frustration
-First two platform levels implemented
-Second tiles for Platform levels
-Cutscene One updated again
-Updated first blank level with smart tile placement for level development
-Cutscene One mostly finished
- Day6- Thursday, July 8th
So many fixes!
-Pink Tile fixes, cleanup of early two platform levels
-Platform level 3 added
-First edition of background for platform levels added
-Level 3 maze version
-Level 1 keyboard prompts added
-Platform level 3 tuning
-Laser beam basics, music for platforming level testing
-Platform level 4 added, then patched
-Cutscene 1 sounds added
-Platform 3+4 update
-removing CRT effect, more radio feeling narration
-dangerous laser updated
-added progression sounds for first tile set
-third white tile set added
-Fire first implementation + spawning code & gasoline assets
-MegaMusic first two levels added
-Gas can improvements
-MegaMusic first two level small changes
-Laser beams can now open doors!
-Epic level 4 laser puzzle
-Added fifth quack (Ash's voice, aka epicashwee (zdiasio99/TheMistSwordsman's GF))
- Day 7- Friday, July 9th
Day 6 was a very important day as it was our first day having a massive error from GitHub!
-Laser lag fix, door sprite swap
-Various level tune-ups
-Office decor tiles
-Bassist addition+ more cosmetics
-Platform levels cosmetic overhaul (Sailor Moon style palette)
-Mega Music Level 3 and previous level changes
-Bass boosted level 1
-Expanded Platform levels
-Huge level conflict with Platform two corrupted versions of the level, almost corrupted platform levels 1-3.
-Backdated platform 2, reworked and added secret area in platform levels.
-Fourth MegaMusic level
-KawaiiDuckSprite + zHusky added.
-Scrapped using GitHub for remainder of project.
-Serious beta testing from Livie, caused major fixes in early levels
- Day 8 -Final day! Saturday July 10th
-Serious beta testing from Ash, caught a game breaking bug earlygame.
Today we got the final version of the platforming music, started working on our DuckLog, and finishing polishes on the game.
Files
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Funk Duck
Funkiest duck game you'll play all week.
More posts
- Game OriginsJul 10, 2021
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